Apollo 26 Feb 2007 11:57 pm
My Apollo demonstration at DEMO 07 now on Adobe Developer Center
Our team has posted the recording of my recent demonstration of Apollo and the Ebay desktop application (San Dimas Project) at the DEMO 07 conference in Palm Springs, CA.
If you haven’t had a chance to see this demo yet, you might want to check it out. It’s a quick, six minute demo of a very cool Apollo application being developed by Ebay and Effective UI.
Watch it here.


on 27 Feb 2007 at 2:26 am 1.DannyT said …
This is an excellent video for demonstrating the benefits and capabilities of Apollo. New Apollo news seems to have gone a bit quiet of late…
[MD] Thanks, Danny. There will be more news soon. We’re trying to spread it out a bit. [/MD]
on 27 Feb 2007 at 10:32 am 2.Craig said …
Mike,
Craig-
Any chance you’ll be taking a few more folks on for the beta on Apollo? It’s killing me, I need to get in and start developing cool stuff too.
Your Best Friend
[MD] Hi, Craig. We’ll have a public release very soon. Sorry for the wait - I know it’s tough.
[MD]
on 27 Feb 2007 at 10:56 am 3.Jorge Laranjo said …
This was the same presentation…
When will Apollo come to the real world? I just order the book from Amazon!
on 27 Feb 2007 at 12:08 pm 4.Si said …
Hi Mike,
I have one question about Apollo that no one seems to be able to answer, or are unwilling to answer. Does Apollo use the same Flash Player(s) that desktop browsers and other SWF-2-EXE applications use (i.e. Zinc), or can Apollo be used to publish advanced versions of the EXE files that Flash currently produces?
[MD] Apollo will include the same Player that we provide for browsers, but we’re adding additional capabilities to it that are specific to Apollo (new APIs). [/MD]
The reason I am asking is simply due to a concern I have when it comes to SWF frame rates. Will Apollo run as fast as the EXE files Flash produces, or will it run as slow as the browser players and other SWF-2-EXE applications?
[MD] I would expect to have equal or greater performance when running a browser-based SWF in Apollo. [/MD]
If you haven’t already guessed, I’m looking at this from a game development point of view. Ideally the SWF/EXE files should run at about 40-50 FPS and the only thing that is capable of maintaining that frame rate is the EXE produced by Flash. All of the SWF-2-EXE applications that I have tried don’t get anywhere close to that FPS (because they run the SWF the same way browsers do). It will be a big disappointment if Apollo ends up walking the same path as every other SWF-2-EXE application out there.
[MD] I think Apollo will be great for casual desktop games. You won’t be building World of Warcraft in it, but you can do some great casual games. Using ActionScript 3.0 will give you tremendous performance boosts. [/MD]
Thank-you for your time.
on 28 Feb 2007 at 8:17 am 5.Wim Vanhenden said …
Hi Mike,
Thanks for this demonstration.
I am looking forward to the release of Apollo. Let’s see if we can create a new online community like Second Life or World of Warcraft. Not because Flash is the best platform for these kinds of things but just for the sake of it :-).
It is Brendan Dawes who said (at Flash on the beach) that in order to freely create and inspire others we must avoid asking the ‘why’ question…
on 06 Nov 2007 at 11:13 pm 6.Brendan Fraser said …
Hello webmaster…Thanks for the nice read, keep up the interesting posts..what a nice Wednesday