Monthly ArchiveJune 2006
General 26 Jun 2006 12:30 pm
Adobe Design Center: Featured artists
One of the best resources available, for free, to designers (from novice to professional) is the Adobe Design Center. I was just checking out the latest content and found a great section dedicated to “Featured artists.” One of the featured artists happens to be Garret Nantz from Big Spaceship in Brooklyn, New York. I’ve known Garrett and the team at Big Spaceship for a few years now and I’m really excited to see that they were willing to share some of their experience with the rest of the community. These guys and gals, in my opinion, are among the best in the world. Their work speaks for them. Check out The Da Vinci Code website.
Garrett Nantz is an award-winning Associate Creative Director at Big Spaceship in Brooklyn, NY. He just recently put the finishing touches on “The Da Vinci Code” official website at sodarktheconofman.com, where movie fans can learn the real secret behind Tom Hanks’ mullet.
Read about Garrett and his work at Big Spaceship here.
BLAZE 26 Jun 2006 01:18 am
Robert Penner joins the Flash team
I’ve been meaning to post about this for several weeks now. I’m very excited to announce that the uber-talented and extremely well known Robert Penner, best known for his easing equations for ActionScript-based animation, has joined the Flash engineering team.
Robert is hard at work on several exciting new features planned for the next release of the Flash authoring tool, code-named “BLAZE.” I can’t tell you specifically what he’s working on, but I assure you that it will be one of the most exciting new features in the history of Flash. He and several of our other talented engineers were tasked with two problems to solve: 1) make it easier to create complex animations that are re-usable, and 2) allow designers and animators to work better with ActionScript coders.
I’m really excited to have Robert join our team as I think he is one of the most talented and creative developers that I have ever worked with. He will be key in helping us take the Flash authoring tool to the next level.
I am trying to get Robert set up with an official Adobe blog so he can start sharing some insights from within the Flash team. Stay tuned…

