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	<title>Comments on: &#8220;Flash Gems&#8221; contest</title>
	<atom:link href="http://madowney.com/blog/2004/07/16/flash-gems-contest/feed/" rel="self" type="application/rss+xml" />
	<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/</link>
	<description>web : technology : culture : media : politics</description>
	<pubDate>Wed, 07 Jan 2009 09:27:35 +0000</pubDate>
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		<item>
		<title>By: amsterdamspoker</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-17254</link>
		<dc:creator>amsterdamspoker</dc:creator>
		<pubDate>Tue, 22 Jul 2008 20:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-17254</guid>
		<description>interessant artikel, kan ik het op mijn blog plaatsen? gr, remcowoudstra</description>
		<content:encoded><![CDATA[<p>interessant artikel, kan ik het op mijn blog plaatsen? gr, remcowoudstra</p>
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	<item>
		<title>By: googleå·¦ä¾§æŽ’å??</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-553</link>
		<dc:creator>googleå·¦ä¾§æŽ’å??</dc:creator>
		<pubDate>Sun, 13 Nov 2005 20:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-553</guid>
		<description>" and "#last" to select the frames you want to export as animated gif
</description>
		<content:encoded><![CDATA[<p>&#8221; and &#8220;#last&#8221; to select the frames you want to export as animated gif</p>
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	<item>
		<title>By: Connor G</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-552</link>
		<dc:creator>Connor G</dc:creator>
		<pubDate>Wed, 30 Mar 2005 17:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-552</guid>
		<description>Is there a keyboard shortcut for creating a motion tween?  I am so tired of right clicking...  It would save me alot of time if I could just use a shortcut instead.</description>
		<content:encoded><![CDATA[<p>Is there a keyboard shortcut for creating a motion tween?  I am so tired of right clicking&#8230;  It would save me alot of time if I could just use a shortcut instead.</p>
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	<item>
		<title>By: Robert Hoekman Jr</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-551</link>
		<dc:creator>Robert Hoekman Jr</dc:creator>
		<pubDate>Wed, 18 Aug 2004 00:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-551</guid>
		<description>Here's one that bothered me and a lot of other people for a long time, until I discovered the very simple cure:

I've always thought document tabs were a great addition to Flash MX 2004, despite the glaring annoyance that there was no keyboard shortcut for tabbing through them.

But then I found it. It's Ctrl+Tab. (Unfortunately, this does not work on Mac, but it sure helps when I'm at work on the Windows box!)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s one that bothered me and a lot of other people for a long time, until I discovered the very simple cure:</p>
<p>I&#8217;ve always thought document tabs were a great addition to Flash MX 2004, despite the glaring annoyance that there was no keyboard shortcut for tabbing through them.</p>
<p>But then I found it. It&#8217;s Ctrl+Tab. (Unfortunately, this does not work on Mac, but it sure helps when I&#8217;m at work on the Windows box!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jfalcon</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-550</link>
		<dc:creator>jfalcon</dc:creator>
		<pubDate>Wed, 28 Jul 2004 10:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-550</guid>
		<description>best things about flash i use every day:

1) paste-in-place
2) alt-drag selected frame(s) to copy it
3) alt-click a shape edge to create a subdivision on the edge
4) write some text -&gt; break apart text -&gt; distribute to layers -&gt; select all layers -&gt; right click on layers and Create Motion Tween -&gt; select all auto-created graphic symbols and change them into Movieclip instances on the stage -&gt; write actionscript to animate each letter however you like (the hard part)</description>
		<content:encoded><![CDATA[<p>best things about flash i use every day:</p>
<p>1) paste-in-place<br />
2) alt-drag selected frame(s) to copy it<br />
3) alt-click a shape edge to create a subdivision on the edge<br />
4) write some text -> break apart text -> distribute to layers -> select all layers -> right click on layers and Create Motion Tween -> select all auto-created graphic symbols and change them into Movieclip instances on the stage -> write actionscript to animate each letter however you like (the hard part)</p>
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	<item>
		<title>By: DanD</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-549</link>
		<dc:creator>DanD</dc:creator>
		<pubDate>Tue, 20 Jul 2004 01:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-549</guid>
		<description>Probably not award-worthy, but incredibly helpful for newbies:
Adding _mc to Movie Clip instance names keeps ActionScript code readable and allows the ActionScript editor to suggest and auto-complete appropriate attributes and handlers. Same goes for buttons (_btn) and text fields (_txt).</description>
		<content:encoded><![CDATA[<p>Probably not award-worthy, but incredibly helpful for newbies:<br />
Adding _mc to Movie Clip instance names keeps ActionScript code readable and allows the ActionScript editor to suggest and auto-complete appropriate attributes and handlers. Same goes for buttons (_btn) and text fields (_txt).</p>
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	<item>
		<title>By: Jim Connolly</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-548</link>
		<dc:creator>Jim Connolly</dc:creator>
		<pubDate>Mon, 19 Jul 2004 20:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-548</guid>
		<description>Quick Graphic Symbol Syncing
I found something a few years ago that I've never seen documented or talked about. If you are using the Graphic Symbols with lots of tweens, and the sync button is checked, swapping the 1st symbol will automatically change every symbol that is on that tween. I've tried this out with Movie Clips, and it doesn't work like that. 

This trick would be good for character and text animators. It's improved my workflow many times. If I am animating text, I usually keep them as Graphic symbols for that reason, because I may be using that text symbol somewhere else, so I swap the 1st symbol in the tween and the rest change. You can use this with movie clips if you highlight all with Edit Multiple Frames on and turn them into graphics(you will lose your instance names though). It's a neat feature.</description>
		<content:encoded><![CDATA[<p>Quick Graphic Symbol Syncing<br />
I found something a few years ago that I&#8217;ve never seen documented or talked about. If you are using the Graphic Symbols with lots of tweens, and the sync button is checked, swapping the 1st symbol will automatically change every symbol that is on that tween. I&#8217;ve tried this out with Movie Clips, and it doesn&#8217;t work like that. </p>
<p>This trick would be good for character and text animators. It&#8217;s improved my workflow many times. If I am animating text, I usually keep them as Graphic symbols for that reason, because I may be using that text symbol somewhere else, so I swap the 1st symbol in the tween and the rest change. You can use this with movie clips if you highlight all with Edit Multiple Frames on and turn them into graphics(you will lose your instance names though). It&#8217;s a neat feature.</p>
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	<item>
		<title>By: urbian</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-547</link>
		<dc:creator>urbian</dc:creator>
		<pubDate>Mon, 19 Jul 2004 11:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-547</guid>
		<description>Credit: Andre Michelle : 33.5 frames per second plays back equally well in the browser plugin, without degrading. Useful to know upfront before designing a game at 60 fps! Also the _quality = low feature doesn't degrade bitmaps and embedded fonts. Design with view&gt;preview mode&gt;fast to see how a design will degrade at low quality hence producing quicker playback. Also you can compress a transparent png with jpg compression in the library, which is actually quite amazing. Oh geez I was teaching my younger brother flash and being the old school flasher, I was amazed to find that you could draw something in flash and convert it to a symbol just by dragging it into the library! Never think you know it all!</description>
		<content:encoded><![CDATA[<p>Credit: Andre Michelle : 33.5 frames per second plays back equally well in the browser plugin, without degrading. Useful to know upfront before designing a game at 60 fps! Also the _quality = low feature doesn&#8217;t degrade bitmaps and embedded fonts. Design with view>preview mode>fast to see how a design will degrade at low quality hence producing quicker playback. Also you can compress a transparent png with jpg compression in the library, which is actually quite amazing. Oh geez I was teaching my younger brother flash and being the old school flasher, I was amazed to find that you could draw something in flash and convert it to a symbol just by dragging it into the library! Never think you know it all!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Dwight</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-546</link>
		<dc:creator>John Dwight</dc:creator>
		<pubDate>Sun, 18 Jul 2004 12:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-546</guid>
		<description>I've been told that imported bitmaps "perform" better (in the Player) when animated, or manipulated by ActionScript, if they have been "Broken Apart" after Import (not to be confused with Modify --&gt; Bitmap --&gt; Trace Bitmap). Menu --&gt; Modify --&gt; Break Apart.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been told that imported bitmaps &#8220;perform&#8221; better (in the Player) when animated, or manipulated by ActionScript, if they have been &#8220;Broken Apart&#8221; after Import (not to be confused with Modify &#8211;> Bitmap &#8211;> Trace Bitmap). Menu &#8211;> Modify &#8211;> Break Apart.</p>
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	<item>
		<title>By: Halans</title>
		<link>http://madowney.com/blog/2004/07/16/flash-gems-contest/#comment-545</link>
		<dc:creator>Halans</dc:creator>
		<pubDate>Sun, 18 Jul 2004 12:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://madowney.com/blog/?p=67#comment-545</guid>
		<description>This one's about an extension, the Data Connection Wizard, to connect to an XML file using this wizard. There is a Document URL field which requires you to enter a URL to an XML file for example. You cannot simply copy/paste via ctrl+C/ctrl+V in the text field there (which is kind of strange in itself). But when putting focus on the textfield, you can mouse right-click, and select 'paste' from the context menu.</description>
		<content:encoded><![CDATA[<p>This one&#8217;s about an extension, the Data Connection Wizard, to connect to an XML file using this wizard. There is a Document URL field which requires you to enter a URL to an XML file for example. You cannot simply copy/paste via ctrl+C/ctrl+V in the text field there (which is kind of strange in itself). But when putting focus on the textfield, you can mouse right-click, and select &#8216;paste&#8217; from the context menu.</p>
]]></content:encoded>
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